|SimTecT 2007||START Conference Manager|
This paper analyses the development of the 1st-Person COTS training industry, and uses the development of VBS - a simulator that began life as the game Operation Flashpoint, now used by the ADF, USMC, NZ Army, Israeli Army, and Canadian Army; as well as having nearly a dozen scientific papers published concerning it - to illustrate those changes across the last 6 years. Evolution is considered in terms of the training needs and requirements of the client , and the development processes currently used. Focus is given to the chronological development of features such as data-capture, After Action Review and analysis tools, higher fidelity simulation of physics and human factors, the role of a core simulation engine, and integration with other virtual environments - all features that improve and extend the capabilities of the tool. Particular emphasis is given to the integration of VBS with other synthetic environments such as JSAF  via a HLA gateway - the process, methodology, and benefits. The paper concludes with a discussion of possible future directions for this sector of the simulation industry.
 Marine Corps Modeling and Simulation Management Office, "Marine Doom", http://www.tec.army.mil/TD/tvd/survey/Marine_Doom.html, accessed 17/1/2007.  Atari Games, "Bradley Trainer", http://www.safestuff.com/bradley.htm, accessed 17/1/2007.  Bohemia Interactive Australia, "Virtual Battlespace One", http://www.virtualbattlespace.com/, accessed 17/1/2007.  Barlow M. (2005) "The Game of Defence & Security", in Applications of Informations Systems to Homeland Security and Defence, Abbass & Essams (Eds), pages 138-166, Idea Group Inc., USA.  USJFCOM "Joint Semi-Automated Forces (JSAF)", http://www.jfcom.mil/about/fact_jsaf.html, accessed 17/1/2007.
|START Conference Manager (V2.54.3)|